Wednesday, October 21, 2009
Vadriar, The Sage
Race: Human
A short man, at 5'2, Vadriar has the appearance of a very lumpy man, wearing many layers of coats and overcoats filled with the typical and a-typical bells and whistles of exploring. His stubbled face and body odor would hint that he takes little care for himself and appearance. He is never without an everburning torch (which seems to be heavily modified) and a sour mood.
1st appearance- Rothar's Taproom. Vadriar is compromised by the team to lead them to Phaervorul. He naturally insults them and declines their offer.
Vadriar, while completely insane and without a logical thought pattern, seems to be an extremely competent guide, often times trecking into the Underdark alone. His knowledge of creatures, fungus, and his inate compass are unparallelled. That seems to be all the good one could find in a man as foul and gross as he is. His forgettable insults of, "you fat!" and "where your brain?" seem to repeat themselves hundreds of times everyday the party spends with him.
Chapter 3: The Guide
Just a few questions asked in the Seven Pillared Hall led the group of adventurers to Rothars Taproom; the lower class, no frills bar of the Hall. There, they found Vadriar, the sage, drinking with an eclectic group of foul smelling humans and goblins.
Getting down to brass tax, the group could not offer Vadriar enough to guide them through the Underdark. He claimed the trek, "too dangerous", and "not worth my life" to lead a few lunatics looking for glory. Using intimidation factors led by Dag, they eventually convinced the filthy man to take them to phaervorul. Seeing as he would rather live now and die doing what he loves (exploring), rather than dying now and not living later, he begrudgingly took up the torch asking for an outrageous fifty percent to the group earnings.
Before the group began the slow climb down the Deep Stair, Vadriar made one attempt to remind the party that they needed something of value to offer the Drow to let them into their enclave. The group seemed to think they had something of value to offer the Drow and opted to begin the long journey to Phaervorul.
Valthruun, The Prescient
Race: Human
Class: Wizard
Paragon Path: ?Unknown?
Epic Destiny: ?Unknown?
Alignment: Gummi-bear Neutral
Background:
1st Appearance: Valthruun first met the party at WinterHaven appearing as an old sage at the local tavern.
He has continued to provide the party with information, scrying, and general wisdom whenever called upon. He is known for his love of fine tobacco and malt beer, candies of all kind, and his unique expressionism through spell casting. It is unclear as to the age or the power of Valthruun, though he has shown creative ingenuity in influencing the demi-spell as well as powerful rituals and scrying ability.
He seems to enjoy juvenile pranks, silly jokes, fart sounds, and light hearted people who don't take themselves too seriously.
He currently resides in his sanctum located in the small outpost of WinterHaven.
Last seen in the Seven Pillared Hall, Astral form.
Chapter 2: Consult Mystic Sages
A visit to the Mages of Saruun was not something the party actively enjoyed but business was business and a staff needed to be returned. The Mages were a little less cold to the party as they had successfuly recovered the lost artifact however, with the combined social skills of Alfirin Dag and the arcane tension of Van Gibson, the mages soon asked the party be on their way after the reward was issued. Needing to research the arcane library of the mages, Van Gibson stayed in the tower to find information on the dream and the mysterious holy symbol found in the sarcophagus.
After hours of research and a few interruptions from some upset mages, Van Gibson found the dream the group experienced was actually a Greater Dreamscape ritual. The components and the arcane abilities needed to cast the ritual were of untold evil and power. As for the holy symbol, the long forgotten deity was of the far realm variety, going by the name of Ithiqua. Satisfied with his research but still seeking information on the embryo affliction, Van Gibson went into the components closet of the Mages of Saruun and began the Consult Mystic Sages ritual.
From out of the depths of the demi-spell, an old friend appeared, floating on an arm chair and smoking a pipe of bubble tobacco. Valthruun, the prescient, was happily surprised to see Van Gibson and answered his conundrum about the affliction. Though elements in the Greater Dreamscape ritual were completely fabricated, the affliction was quite real and potentially lethal. The necromantic prowess displayed in the ritual itself led Valthruun to believe that the embryos could only be removed by someone with great necrotic abilities. Running out of time in the ritual, Valthruun offered another meeting with the entire group back at the Mages Library.
The next day, the party rode their way into the tower on bubble steeds, phasing through the arcane defenses of the tower and then insubstantially passing through the physical tower itself to find Valthruun welcoming them and several Mages of Saruun suspended in animation. Valthrun then transported them into the library where Thohand set up a ritual cottage inside the library, much to the delight of Valthruun ("Ah, excellent thinking Thohand!" Stroking his beard with a bit of a chuckle). Valthruun explained the affliction as no laughing matter and that it may be important to seek out the town of Phaervorul (to see if anyone was still alive there) and Zirithian (to see if the embryo's were real).
Bidding a fond farewell to some of his favorite drinking buddies, Valthruun mentioned finding a guide through the underdark. As the party was teleported back outside the mages tower, Valthruun, wanting to join in on the fun, quickly permified the ritual cottage before departing.
Zirithian
Chapter 1: The Ritual
The halfmoon inn is a buzz of activity as the party finds it's way to their regular table. Rendil Halfmoon does not appear to be his usual self as he delivers drinks to his favorite patrons. Further inquisition creates more suspicion as to the goings on inside the Halfmoon. Van Gibson notices his gift to Rendil, an artistic representation of the endless tunnel of planes, has been tampered with.
Before further analysis of the situation can be had, a loud crash is heard from the bar area as glasses shatter on the floor. The skeletonized body of a halfling is thrown into the dining area, turning to dust when it impacts the stone floor. The patrons of the Halfmoon flee the scene leaving only the party and a magnificently garbed drow as the sole occupants of the inn.
The drow noble introduced himself as Zirithian and proceeded to make petty talk with the adventurers. He briefly mentioned that a cursed item had changed possession recently, afflicting it's new owners with demonic embryos. Fatigue, coughing up blood, and a demonic mark would all appear before the complete maturation of the embryo which would lead to eternal servitude in undeath. However, upon discovering the newly afflicted party was so strong, Zirithian offered a cure and in return asked the adventurers to travel to Phaervorul and defeat the Drow Matron Urlvrain. Requiring a demonstration of skill and prowress, Zirithian challenged the party individually to show their might. When Leudo laid out divine might on the vampire, Zirithian retaliated on the elf. Dag intervened with his own divine abilities and took the fall for his comrade as he was skeletonized and dusted in one swift action; Deader than a door nail.
Shortly after, the party woke up one by one, in the Thunderspire Labyrinth, at their own campsite, with the staff of gladstone still in their possession and Alfirin Dag very much alive. Questioning the reality of what events really transpired and what events did not, the team hurried back to the Seven Pillared Hall in hopes they would find answers to the myriad of questions that had arisen.
Tuesday, October 20, 2009
Leudo Driftwood
Race: Elf
Class: Avenger
Paragon Path:
Alignment: Evil
Background:
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D.M's notes
The little that I've managed to gather on the mysterious elf revolves mainly on his checkered past. The murderous betrayal is something he seems to be ashamed of yet it seems as though he is fearful it may happen again. His alignment, along with past grievances, are cause for concern. This was especially apparent in the ritual, in which, Leudo seemed to be the only one willing to comply with the drow Zirithian.
As of right now, he seems to be in total compliance with his teammates though he keeps to himself most of the time. I'm sure the thought of trudging towards a drow encampment, a place where he will find bitter resentment, is weighing heavily on his mind; even for one as laidback as Leudo.